Morgan SutherlandApril 2009

Time-Sand: Responsive Microcosm

Time-Sand is a 'responsive microcosm' with its own space-time dynamics. Visitors are invited to meddle: to manipulate the landscape and alter the flows of water, light, and even time. Interactions perturb the microcosm, sending waves that gush and bleed, revealing the past and slowing time in a manner like kicking up dust on the sea-floor or dripping ink on thick, porous paper.

The piece consists of an architectural model of a soil-remediation process (developed by Gregory Rubin for his master's thesis in architecture) augmented with responsive video and sound. A time-lapse video was created of cleansing and drying experiments over the period of a month and is projected down onto the model itself, giving the effect that the model is evolving on a time-scale faster than our own. Synchretic, synaesthetic, sound was composed to follow the ebb and flow of the time-lapse video and is looped in sync. Movement, captured from a camera above, causes local responses including simultaneous timbral and temporal shifting and blurring in both the video and sound. The model is periodically filled with water, which forms small streams and pools as it flows through sand and around clay foundations. Visitors manipulate not just the computational media, but the physical model itself. Like playing with mud puddles on a dirt road in the rain, they can add material (sand) and shape the flows. The virtual and the real are thus phenomenologically fused to form a hybrid computational-physical material.


Time-Sand: Responsive Microcosm from Morgan Sutherland on Vimeo.

Exhibitions

- There is No Soundtrack, CART356B final show, Concordia EV-6.720, April 9, 2009
- Computation Arts Graduate Certificate show, Concordia EV-6.720, April 30, 2009
- Exposed 2009: Social Body, Art Mur, May 12-23, 2009

Credits

Time-Sand is a collaboration between Morgan Sutherland (concept, responsive video), Gregory Beck Rubin (concept, model), and Aaron Munson (responsive sound). Time-Sand uses software developed by Jean-Sébastien Rousseau, Michael Fortin, and Yoichiro Serita at the Topological Media Lab.

Support came from the Topological Media Lab, FASA Concordia, and Hexagram Concordia. Thanks to Sha Xin Wei, Chris Salter, Jean-Sébastien Rousseau, and Harry Smoak for guidance.

Alternative documentation can be found at the Topological Media Lab calligraphic video research page.

Skylight

Skylight was a responsive video installation at the Canadian Center for Architecture's All Nighter for Nuit Blanche 2009 in Montreal. A 14x10 rear-projection screen was hung horizontally at gallery-level above the entrance stairway. A camera mounted on the screen and facing toward the stairs and the entrance doorway captured the movements of visitors. The data from the camera was used to drive a realtime Navier-Stokes fluid simulation which was mixed with the original video feed and projected onto the screen for under-side and top-side viewing. As visitors entered and exited the museum, they looked up to see themselves reflected in a cloudy, viscous dream-world. By moving, they were able to shape and mold the video-matter surrounding them. Along with the video projection, LED lamps were positioned in the gallery facing downward to illuminate the stairs.

Credits

Skylight was a collaboration between Morgan Sutherland (responsive video, concept), Michael Fortin (Navier-Stokes fluid simulation), and the Topological Media Lab. Thank you to Saulo Madrid, Michael Kogan, and Sha Xin Wei whose help and guidance was invaluable. Support came from the Topological Media Lab, the CCA, and Hexagram Concordia.